Riddle of Steel
A downloadable game for Windows
Welcome to Riddle of Steel, a fast-paced action game inspired by Sekiro with gorgeous manga-inspired black-and-white art style.
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Changelog:
dev4/1.0:
- Combat system is now less stupid
- Unblockable red attacks now can be deflected.
- Enemies now cannot block/deflect during recovery frames.
- Player now has a revamped moveset (pending)
- Enemies now attack one by one instead of ganging up on the player
- New multi-stage fight: Forest of the Damned
- Minor audio and visual improvements
- Reworked how camera works
- Added a camera shake slider to settings menu
dev2/1.3:
- New fight: Spirits of the Forest; not a "real" fight, more of a proof of concept of multiple enemy encounters. Reasonably happy with that!
- Drastically expanded moveset. Check pause menu for details.
- Damaging thrust attack
- Kick attack for creating space
- And more!
dev2/1.2c:
- Mother now has significantly less unblockable attacks
- Added new difficulty option: Automatic Deflects. Enabling it will make deflects, well, automatic.
dev2/1.2b:
- Fixed DotE spear hitbox. Ugh.
dev2/1.2a:
- Fixed a bug with Dragon of the East continuing to attack while player is down
- Fixed a bug with DotE's shove attack not being interrupted on parry
- Slightly increased Posture damage dealt on deflecting DotE's attacks
dev2/1.2:
- New boss: Dragon of the East (WIP, some animations are janky and look like ass)
- Parry now doesn't restore health; instead it deals 15% of the maximum Posture damage
- Only first attack in combo can parry now to prevent accidental parries on spam
- Attacks deal less Posture damage across the board on hit (block and deflect damage is unchanged)
- Reworked dodge system from scratch; removed the whole weird "neutral dodge" mechanic
- Fixed a bug with posture damage taken when your attacks are deflected being too high
Status | Released |
Platforms | Windows |
Release date | Feb 05, 2024 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Alice Loverdrive |
Genre | Action |
Made with | Unity |
Tags | 3D, Boss battle, Fantasy, Souls-like, Third Person |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | High-contrast |
Comments
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pretty solid base mechanics! the two bosses present at the moment are very fun to play, waiting for more!
Thank you! There will be an update soon-ish