This game is unfinished and probably never will be. It's perfectly playable, mind you, but has weird wording inconsistencies, abysmal layout and ends with a big "WORK IN PROGRESS" banner.
If you really like it and want to see it finished, good news:
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The Men prospered in the incandescence of the Sun above, as Her light kept horrendous Beasts, spawns of the Dark at bay.
But at one point in time, so long ago that even the oldest of immortal elves don’t remember it, things have changed. The Sun above stopped to warm and started to burn, Men and Beasts indiscriminately.
Whatever sin was committed, it was great and now you must suffer to repent it.
Or, at least, the Temple says so.
This is the game of faith. This is the game of dangers, struggles, darkness and corruption. This is the game of hope, heroism, self-sacrifice and friendship, forged in blood and fire.
Players take on roles of the heroes, risking their life at every turn to make sure that their world, or even the world at large lives to see another day.
- Calvary by John Michael McDonagh for reflections on faith, sin, and, most importantly, virtue. There’s a thought raised in this film that basically shaped this game: we talk too much about sins and too little about virtues.
- Dark Souls by From Software for somber atmosphere, mysteriousness and people going hollow. Also, praise the Sun!
- Bloodborne by From Software, again, for people turning into Beasts, questionable Healing Church and stylish gothic cathedrals.
- I’m thinking of ending things by Iain Reid and the Charlie Kaufman’s film by the same name for the depiction of reality falling apart and for the question at the heart of it: to continue, or not?
- Grandmother’s Garden by KittyHorrorShow for the cruel world that keeps demanding, but gives little in return and for the people living there, who just accept it as the nature of things.
- Isle of the Dead (Остров мёртвых) by Sergei Rachmaninoff and black-and-white version of Isle of the Dead (Die Toteninsel) by Arnold Böcklin for the feelings of despair and impending doom but with undertones of hope.