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A playbook, heavily inspired by Dishonored series.

You were marked by a powerful entity outside of mere mortal human comprehension. Whether you accepted it on your own volition or were tricked or forced, the deal is a deal — you got supernatural powers, in exchange of furthering your patron goals.

How did you receive your mark? What price did you pay? Who is your patron and what are its goals? How does it communicate with you?

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorAlice Loverdrive
Tagsblades-in-the-dark, unusual-suspects

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Click download now to get access to the following files:

The Marked v1.0.a.pdf 2 MB

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(-1)

Something that i'm confused by, in the gear, the bonecharms are listed immediately after. Are the sample bonecharms supposed to be included in the character Load decision that they can choose the bonecharms as part of their load?

I'm gonna be frank: I don't even vaguely remember what my intention was.

I think they're supposed to be available from the start as playbook-specific items, since that would make it 5, just like in other playbooks.

Ok that clears stuff up, significantly! And then in the Bonecarving section, where it mentiond that the player has one Charm already known, Is this an additional charm to the 3 available?

Yes

(1 edit)

Amazing! :)